Physics mindset.
Product builder.
AI engineer.

I don't plan careers.
I chase cutting-edge technology.
2026
Sudolabs (Remote)
Joined a Slovak AI studio building agentic systems for US clients. Shipped a due-diligence answering agent for Eldridge, a US private equity firm — four-arm hybrid retrieval with an LLM judge that flags compliance warnings instead of inventing answers. Designed the code-knowledge extraction architecture behind an in-house Agentic SDLC platform: a rule-discovery pass learns each repository's own conventions, so it works across languages and frameworks. Before that, owned the AI pipeline of a call-center automation product for iQor.
2024
FonoLabs, Bratislava
One of the few VR studios in Slovakia, building therapeutic and multiplayer VR experiences on Meta Quest. Led a small team of developers and designers, architecting complex game systems from scratch. Working daily with Claude Code and AI tools, I realized this tech was revolutionary - and so the next transition had already begun.
2022
MAINDATA, Bratislava
Built and led a cross-functional team of software and hardware engineers. Delivered a €3M EU-funded telecom product to market, passing integration tests at major European telecom operators.
2021
Somnia VR
I believed AR and VR would replace phones as the primary way people interact with the digital world — and wanted to build for it before everyone else did. Taught myself Unity & C#, convinced two friends to join, and built Somnia — a gesture-based spellcasting game where hands replace controllers entirely. Shipped on Meta Platform. 5,000+ installs. Accepted into Oculus Start program. Invited to Meta Connect 2024 — an invite-only event in San Francisco.
2018
IRsweep AG, Zurich
Joined as intern, hired full-time at an ETH spinoff. My first taste of turning cutting-edge science into a real product. I have built software and hardware systems for a novel dual-comb laser infrared spectrometer, including complex laser setups, characeterization and data processing (Python).
2015
ETH Zurich, Switzerland
Graduated from ETH Zurich, a top 10 STEM university worldwide, with above average grade 5.5/6.0. My main focus was on Quantum Computing & Photonics. I have realized that I prefer building over pure research, and decide to trasition into industry.
2012
Charles University, Prague
Moved from Slovakia to Czechia, pursuing my passion for science & physics. My thesis was published in Applied Surface Sciences.
2008
Gymnasium Grosslingova, Bratislava
This is where my passion for mathematics and physics began. Competed in Physics Olympiads and International Young Physicists' Tournament, winning national awards and representing Slovakia internationally.
2026
Sudolabs (Remote)
Joined a Slovak AI studio building agentic systems for US clients. Shipped a due-diligence answering agent for Eldridge, a US private equity firm — four-arm hybrid retrieval with an LLM judge that flags compliance warnings instead of inventing answers. Designed the code-knowledge extraction architecture behind an in-house Agentic SDLC platform: a rule-discovery pass learns each repository's own conventions, so it works across languages and frameworks. Before that, owned the AI pipeline of a call-center automation product for iQor.
2024
FonoLabs, Bratislava
One of the few VR studios in Slovakia, building therapeutic and multiplayer VR experiences on Meta Quest. Led a small team of developers and designers, architecting complex game systems from scratch. Working daily with Claude Code and AI tools, I realized this tech was revolutionary - and so the next transition had already begun.
2022
MAINDATA, Bratislava
Built and led a cross-functional team of software and hardware engineers. Delivered a €3M EU-funded telecom product to market, passing integration tests at major European telecom operators.
2021
Somnia VR
I believed AR and VR would replace phones as the primary way people interact with the digital world — and wanted to build for it before everyone else did. Taught myself Unity & C#, convinced two friends to join, and built Somnia — a gesture-based spellcasting game where hands replace controllers entirely. Shipped on Meta Platform. 5,000+ installs. Accepted into Oculus Start program. Invited to Meta Connect 2024 — an invite-only event in San Francisco.
2018
IRsweep AG, Zurich
Joined as intern, hired full-time at an ETH spinoff. My first taste of turning cutting-edge science into a real product. I have built software and hardware systems for a novel dual-comb laser infrared spectrometer, including complex laser setups, characeterization and data processing (Python).
2015
ETH Zurich, Switzerland
Graduated from ETH Zurich, a top 10 STEM university worldwide, with above average grade 5.5/6.0. My main focus was on Quantum Computing & Photonics. I have realized that I prefer building over pure research, and decide to trasition into industry.
2012
Charles University, Prague
Moved from Slovakia to Czechia, pursuing my passion for science & physics. My thesis was published in Applied Surface Sciences.
2008
Gymnasium Grosslingova, Bratislava
This is where my passion for mathematics and physics began. Competed in Physics Olympiads and International Young Physicists' Tournament, winning national awards and representing Slovakia internationally.
A broad foundation of skills,
sharpened toward AI engineering.
AI Engineering
Software Engineering
Software Architecture
Leadership
Foundation
Languages
From virtual reality to agentic AI,
I turn emerging technologies into shipped products.
“Why browse categories and apply filters - when you can just say what you want?”
ChatShop is a conversational shopping assistant that matches you with products through natural dialogue. Describe what you need, get the best matches. Don't know what you want? Just ask. Currently a headphones demo — but the vision is bigger: every e-commerce store might default to this instead of endless categories and filters.
“Once AR/XR glasses replace phones, what replaces the touchscreen?”
I believe AR/XR glasses will eventually replace phones — and in that world, hand movements and gestures replace touchscreen. Somnia is a proof of concept: gesture-based VR spellcasting game. Think Iron Man, but you're casting spells in a dream world. Built with two friends and shipped on Meta Platform. Invited to Oculus Start and Meta Connect in 2024.
“Science — except the boring parts.”
I always loved science, but never loved how it's communicated. So I decided to create a YouTube channel with one rule: explain hard things, like quantum physics, without making people fall asleep.
Built with Next.js & Tailwind. Deployed on Vercel.